
While none of the game modes will wow anyone looking for innovation, Danger Close did double Warfighter’s class system, giving each a special ability to draw from in combat.

The multiplayer, thankfully, is quite a bit more fleshed out and enjoyable. You’ll quickly learn to simply empty a clip onto everything that moves without having to worry about running dry, reducing the challenge of the campaign significantly. In effect, it’s impossible to ever run out of bullets, which eliminates the ammo-management tension that’s usually inherent in a shooter. It does, however, retain the ammo system of its predecessor: Your sidearm has infinite ammo, and you can ask any of your computer-driven allies for more grenades and ammunition for your primary weapon at any time. Danger Close opted use elements of Battlefield 3’s Frostbite 2 engine for both portions of Warfighter, and as such, the gameplay feels very similar to that title.


The gameplay is better than the story, but again, it rarely elevates itself above the standards of the genre. The military-focused side of the story fares little better, as the bulk of those cutscenes involve watching the back of a man’s head as he uses his computer and exchanges copious amounts of unexplained military jargon to unseen characters over the phone. Further, the poorly-rendered CGI cutscenes somehow manage to wind up looking far worse than the in-game visuals. Unfortunately, the script is on the level of a Lifetime Original Movie, and the characters barely register as human beings, let alone people with complex emotional lives. The game seems to realize that you’ve seen all this before, and thus introduces a subplot involving the failing marriage of Preacher, one of its lead characters.

You’ll wind up effecting hostage rescues and sniping Somali pirates without any clue as to how those objectives have anything to do with the global terror plot you’re supposedly focused on. The story takes a while to cohere, and features a number of early-game missions that appear to have only tenuous connections to Warfighter’s main plotline. Using some of the same characters from its predecessor, Warfighter spins another tale of hard men doing hard tasks while speaking tersely and sporting only the grizzliest of beards.
